Indianapolis, IN
Email: joshua.bringle@gmail.com
Education
Indiana University, School of Informatics, Indianapolis, IN
Bachelor of Science in New Media - December 2007
Dean's List, GPA: 3.57/4.00
Skills
Engines and Languages
- Unity - C#
- Unreal Engine 4 - C++ and Blueprints
- JavaScript
- Phaser HTML5 Game Framework
- PlayCanvas WebGL Game Engine
- HTML/CSS
- ActionScript 3 and 2
- PHP
- C#.NET
Source Control
- Git
- Plastic SCM
Other
- Pixel-Art
- Adobe Photoshop
- Adobe Flash/Adobe Animate
- Autodesk Maya
Work Experience
Director of Software Engineering
Plow Digital LLC, October 2009 - Current
- Programmed many projects for major clients
- Developed projects to be cross-platform between Nintendo Switch™, Mobile, Desktop, and Web
- Created clean, reusable code for rapid development schedules
- Trained developers on project structure and programming methods
- Supervised junior programmers
Interactive Web Developer
NuOrbit Media, January 2009 - September 2009
- Programmed many ActionScript 3 projects for major clients
- Programmed functions to communicate with databases using C#.NET and ColdFusion
- Created vector graphics for projects as needed
- Wrote technical documentation
Flash Developer
Hirons & Company, April 2008 - October 2008
- Programmed Flash projects for clients and internal requests
Project Work
More information and screenshots available upon request.
The Rusty Sword: Vanguard Island
16-Bit adventure game for Nintendo Switch, Windows, Mac, Linux, Android, and iOS
- Made with Unity and C#
- Programmed features and functionality, including:
- Player character movement and interactivity
- Two-player co-op
- Player menu and inventory system with equip-able items
- Mini-map system for dungeons, showing visited/unvisited rooms, locked/unlocked doors, treasure chests and the boss room
- Project structure to load maps from JSON, and connect them if they are related
- Several enemies and a boss
- Save-at-anytime system
- Dialog box system
- Fade and scroll transitions between maps
- Player control using Xbox controller, keyboard, and touch
- Several options for display
- Custom collision system
- Cut-scene system
- Data-driven, multi-language support
- Nintendo Switch compatibility
- Created game concept and directed development
- Created artwork, including:
- Main hero idle sprite directional poses
- Several enemy idle sprite directional poses
- Heads up display
- Sprite edits
- Created maps with tile sets and placed enemies, objects, and doors
- Collaborated with artists to develop art assets
- Collaborated with translators for localization
- Demoed Nintendo Switch version and managed booths at PopCon Indy and the Indiana State Museum
- Handled submission processes and set up regional storefronts for:
- Nintendo eShop
- Steam
- Google Play
- Apple App Store
- itch.io
- Available for Nintendo Switch on the Nintendo eShop
- Available for Windows, Mac, and Linux on Steam
- Available for Android on Google Play
- Available for iOS on the Apple App Store
- Available for Windows, Mac, Linux, and Android on itch.io
Build-A-Bear: Merry Mission
Multi-game app for iOS and Android
- Made with Unity and C#
- Programmed features and functionality, including:
- 3D endless running game with swipe controls to jump or move side-to-side
- 3D endless flying game with tilt controls to move in any direction
- Endless object-catching game with drag controls to move side-to-side
- Song with read-along text
- Unlockable characters by Metaio augmented reality, code entry or achievements
- Eight characters with unlockable outfits, stable decorations and background music
- Interstitial screens with customized content for content before and after Christmas
- Shop and in-game currency
- Achievements
- Push Notifications
- Flurry Analytics
- JSON data structures for mini-games, characters, shop, and song
- User-interface
- Flight Trainer was developed as the third mini-game based on a "Star Fox"-like demo I hade previously made at home
- Products sold in Build-A-Bear stores come with medallions to scan using Metaio augmented reality
- Build-A-Bear's marketing campaign for the app included TV commercials, product pamphlets, and in-store promotion
- Available for iOS on the App Store
Allison Transmission Trade Show Kiosk
Touch screen kiosk for Windows and iPad
- Made with Unity and C#
- Programmed features and functionality, including:
- 3D "sphere" orbit camera with "Apple-style" elasticity at camera bounds
- Data-driven content
- Downloadable language and asset packs
- Three kiosk modes for event-specific functionality
- Transmission component animations controlled by transmission revolutions per minute
- Seamless transitions at any time
- Media library for PDFs and videos
- Menus and UI
- Google Analytics
- Displayed at trade shows around the world and Allison Transmission headquarters
- Video available on YouTube (at time 1:00)
Revenue Smasher: An ABM Adventure
16-Bit, Japanese RPG-inspired game for WebGL and Retroid Pocket
- Made with Unity and C#
- Programmed features and functionality, including:
- Player character movement and interactivity
- Turn-based battle system
- JSON data-driven skills, NPCs, and maps
- Loading and connecting related maps
- Save-at-anytime system
- Dialog box and decision tree system
- Fade and scroll transitions between maps
- Player control using Xbox controller, keyboard, and touch
- Several options for display
- Custom collision system
- Cutscene system
- Created game concept based on client needs
- Managed project timeline and communication with client
- Guided and approved in-game and instruction booklet artwork
- Outlined detailed webservice functionality and worked with developer
- Assisted client with JavaScript for Pardot/Salesforce
- Listed in credits as Director
- Listed in credits as Lead Programmer
Build-A-Bear Adventures
Party game for the web
- Made with Phaser 2 and JavaScript
- Programmed features and functionality, including:
- Controls for desktop and mobile
- Character collision and animation
- Main board game, including isometric path movement for characters
- Vertical jumping game
- Horizontal running game
- Card-guessing game
- Sliding picture-match game
- Dialog and event system
- AI for computer players
- Particle animations
- Unique user-interface based on selected board
- Image and video interstitials
- Howler.js replacement for Phaser audio
- Supervised junior JavaScript developer for puck-drop game and match-three game
Space Jerks
3rd-person, arena-battle game prototype for Windows
- Made with Unreal Engine 4 and C++
- Programmed features and functionality, including:
- Multi-directional gravity physics, similar to "Super Mario Galaxy"
- Third-person character and camera control
- Split-screen multiplayer with per-player control options
- Enemy AI for wandering, attacking when a player is near, turning away from walls, and respawning
- UMG menus and UI that allowed controller, keyboard, and mouse input and were responsive to aspect ratio
- Blueprints for player animation and world interactivity
- Player blaster and kick attacks
- Ammo and health system
- Scoring and collectibles system
- Playable at PopCon Indy booth
BradyGames Official Map Apps
Companion apps for iOS and Android
- Made with Unity
- Developed a flexible template for user-friendly, interactive maps and checklists
- Programmed features and functionality, including:
- Panning and zooming maps
- Clickable hotspots for information
- Checklists for collectibles
- Downloading and storing assets from the web
- In-app purchases
- Minor custom features per app
- User-interface
- Used for the Official Map Apps of many well-known games:
- Aliens: Colonial Marines (Sega/Gearbox)
- Batman: Arkham City (Warner Bros. Games/Rocksteady)
- Borderlands 2 (2K Games/Gearbox)
- Borderlands: The Pre-Sequel (2K Games/Gearbox)
- Call of Duty: Ghosts (Activision/Infinity Ward)
- Dead Island (Deep Silver/Techland)
- Dishonored (Bethesda/Arkane Studios)
- L.A. Noire (Rockstar Games)
- Saint's Row 4 (Deep Silver/Volition)
- Skylanders: Swap Force (Activision/Vicarious Visions)
- The Last of Us (Sony Computer Entertainment/Naughty Dog)
- Tomb Raider (Square Enix/Crystal Dynamics)
- Each app was reviewed and approved by their respective game's publisher
hhgregg Endless Blitz
3D endless running game for iOS, Android, and Kinect for Windows
- Made with Unity
- Collaborated PHP developer
- Programmed features and functionality, including:
- Multiple touch control schemes
- Kinect control scheme
- Object pooling for optimum performance
- Level loading and management
- Power-ups and abilities
- Shop and in-game currency
- Achievements
- Connectivity to sweepstakes
- In-game jumbotron and loading screen ads, downloaded from the web
- Sharing with Facebook and Twitter
- Score posting to online leaderboards
- User-interface
- "Flappy-Bird"-style mini-game
- Kinect for Windows version displayed at The Children's Museum of Indianapolis
- Featured in the New York Times
- Available on Amazon
Complexly Crash Course
Educational app for iOS and Android
- Made with Unity and C#
- Programmed features and functionality, including:
- JSON, data-driven content loading
- Flash card mini-game gameplay
- Unity Project structure
- User-interface
- Worked with client to develop functionality
- Collaborated with additional Unity programmer
- Available on the Apple App Store
- Available on Google Play
Kinesis: Strategy in Motion
Networked board game for iOS and Android
- Made with Unity
- Collaborated with PHP developer
- Programmed features and functionality, including:
- Online multiplayer by uploading and downloading XML gamestate
- Local multiplayer by pass-and-play on one device
- Turn-based gameplay
- Intuitive pawn drag-and-drop movement
- User-interface
- Online multiplayer allows both real-time and long-term gameplay
Borg-Warner Trophy Kiosk
Touch screen kiosk for Windows and iPad
- Made with Unity and C#
- Programmed features and functionality, including:
- 3D "cylinder" orbit camera with "Apple-style" elasticity at camera bounds
- Data-driven content
- Seamless transitions at any time
- Menus and UI
- Displayed at Indianapolis Motor Speedway Museum
- Video available on YouTube
iSiege: Nuclear Option
Networked artillery game for iOS and Android
- Made with Unity
- Collaborated with additional Unity developer
- Programmed features and functionality, including:
- Online multiplayer game mode
- Single-player game mode with three difficulties of enemy AI
- Local multi-player game mode
- Randomly generated terrain system
- Auto-attacking for units
- User-interface
ZombieRollers
3D action game for iOS and Windows arcade cabinet
- Made with Unity
- Collaborated with Objective-C developer
- Programmed features and functionality, including:
- Multiple control schemes for optimum 3D character control
- Four mini-games based upon features from main game mode
- Unlockable characters and levels
- Score and achievement tracking
- In-app purchases
- User-interface
- iOS version published by Chillingo, publisher of Angry Birds
- Supervised junior Unity developer for Windows arcade cabinet version
- Arcade cabinet version displayed at the Children's Museum of Indianapolis
Guinness World Records: Gamer's Edition Arcade
Multi-game app for iOS and Android
- Made with Unity
- Collaborated with PHP developer
- Programmed features and functionality, including:
- Five different games with unique control schemes
- Score posting to online leaderboards
- User-interface
Kia Service Hero Challenge
Time-management game for the web
- Made with Phaser 3 and JavaScript
- Programmed features and functionality, including:
- A* pathfinding character movement
- NPC states
- JSON data-driven maps and NPCs
- Context-sensitive in-game instructions
- Howler.js replacement for Phaser audio
- User-interface
Hammermill Recycle Toss
Flick-toss game for iOS, Android, and the web
- Made with Unity
- Programmed features and functionality, including:
- Flick and ball physics
- Trophies
- Top Scores
- User-Interface
- Available on Google Play
Hammermill Plane Fun
Endless flying game for iOS and Android
- Made with Unity
- Programmed core features and functionality, including:
- Plane physics
- Endless level loading
- Project structue
- Supervised additional Unity developer
- Available on Google Play
hhgregg 100 Ways to Organize and hhgregg Smudge-Proof Stainless Steel
Object-matching games for iOS and Android
- Made with Unity
- Collaborated with PHP developer
- Programmed features and functionality, including:
- User entries to a live contest
- Sharing with Facebook and Twitter
- Score posting to an online leaderboard
- User-interface
Ultra Street Fighter IV Official Frame Data App
Game companion app for iOS and Android
- Made with Unity
- Programmed features and functionality, including:
- Two types of spreadsheet generation
- User-interface
- Reviewed and approved by Capcom
WWE Ultimate Sticker Collection
Interactive sticker book for iOS
- Made with Unity
- Collaborated with primary PHP developer
- Programmed features and functionality, including:
- Scaling and rotation of stickers
- Saving and loading multiple files
- Sharing finished layouts by email
- Matching game mode
BradyGames Official Strategy Guide E-Guide Engine
Reusable framework for developing online strategy guides
- Made with Flash ActionScript 3
- Designed as a flexible template for user-friendly, interactive strategy guides
- Programmed core features and functionality, including:
- Main Menu
- Linear Scrubber
- Loading of pages converted from In-Design
- Used for the Official Strategy Guides of many well-known games, including:
- Borderlands 2 (2K Games/Gearbox)
- Call of Duty: Black Ops (Activision/Treyarch)
- Call of Duty: Modern Warfare 3 (Activision/Infinity Ward/Sledgehammer Games)
- Dead Island (Deep Silver/Techland)
- Duke Nukem Forever (2K Games/Gearbox)
- L.A. Noire (Rockstar Games)
- Total War: Shogun 2 (Sega/The Creative Assembly)
- Trained BradyGames staff to use develop e-guides using the engine
Mercer Mile Kiosk
Multi-user touch screen kiosk for Windows
- Made with Unity and C#
- Programmed features and functionality, including:
- 3D "sphere" orbit camera with "Apple-style" elasticity at camera bounds
- Interactivity, content, and camera system allowing development in "normal" orientation and output to sideways and upside-down
- Data-driven content
- Seamless transitions at any time
- Menus and UI
- Puzzle mini-game
- Quiz mini-game
- Displayed at Mercer Museum
- Video available on Facebook
Plow Games 16-Bit Office Tour
Retro tour of the Plow Games downtown office for the web
- Made with Phaser 3 and JavaScript
- Programmed features and functionality, including:
- Controls for desktop, mobile, USB controller, Xbox One Controller, and Wii U Gamepad
- Character movement, animation, and collision
- Dialog and event system
- Menus and UI
- Howler.js replacement for Phaser audio
- Created artwork, including:
- Character sprites and animations
- Backgrounds and tile sets
- Menus and UI
- Inspired Terminus to hire Plow for development of Revenue Smasher
- Available at plowdigital.com
Apparooz
Multi-game app for iOS and Android
- Made with Unity and C#
- Collaborated with multiple Unity developers
- Programmed features and functionality, including:
- Unity project architecture
- 3D main menu navigation and camera animation
- Food Truck Rooz Race mini-game
- Rooz Berry Blast mini-game
- Dress-A-Roo avatar editor
- Several 2D menus
- Integrated PlayFab data created by another main Unity programmer
- Helped onboard a contracted Unity developer to the project
- Available on the Apple App Store
- Available on Google Play
Edwin
Multi-game, storybook, and activity app for iOS and Android
- Made with Unity and C#
- Collaborated with multiple Unity developers
- Programmed features and functionality, including:
- Unity project architecture
- Framework for interactive, multi-page, read-along stories and songs
- Several interactive storybook pages "Edwin Feeling Small"
- Seamless main menu home scren with dynamic animation and audio
- Two drag-and-drop shape games
- Circular, Apple-style scrollpane Settings menu.
Destination Indiana Kiosk
Touch screen kiosk for Linux
- Made with Unity and C#
- Programmed features and functionality, including:
- Automatic midnight content updates from a content management system
- Data-driven project structure
- Multitouch pinch-to-zoom with Apple-like bouce at edge zoom levels
- Dynamic 3D camera animations
- Narrated slideshow with automated and manual user control
- Custom analytics
- Collaborated with web service programmer for downloadable content data
- Collaborated with Linux programmer for external touch input data
- Displayed at the Indiana History Museum
Ace Cubicle Golf
Mini golf game for iOS and Android
- Made with Unity
- Programmed features and functionality, including:
- Ball physics
- Two control schemes
- Top Scores
- User-Interface
- Audio options
BRP Showroom Builder
Showrooom planning software for the web
- Made with Unity
- Collaborated with primary JavaScript/HTML/CSS and C#.NET developers
- Programmed features and functionality, including:
- 2D orthographic and 3D perspective camera views
- Panning, rotating and zooming the showroom
- Adding, deleting, and positioning walls
- Adding, deleting, positioning, rotating, and scaling objects
- Objects that snap to the floor or walls
- Dynamically generated color zones highlighting groups of objects
- BRP rules, such as object distance from walls or overlapping zones
- Saving and loading files
- Communication to HTML user-interface
- First-person walk-through mode
Brine Shootout
Flick game for iOS and Android
- Made with Unity and JavaScript/HTML/CSS
- Programmed features and functionality, including:
- Flick and ball physics
- Unlockable equipment and arenas
- Top Scores
- User-Interface
- Supervised additional Unity developer
- Available on the iTunes App Store
- Available on Google Play
Humanscale App
3D product catalog for iPad and Android tablets
- Made with Unity
- Collaborated with ColdFusion developer
- Programmed features and functionality, including:
- Online or offline viewing
- Download content, such as 3D models, PDF files, images and videos for offline viewing
- Updates through a content management system
- 3D product views with rotation, zooming, animation and clickable hotspots
- JavaScript/HTML/CSS image viewer
- Supervised additional Unity developer
Have You Ever Seen A Moose Brushing His Teeth?
Interactive book for iOS and Android
- Made with Unity
- Programmed features and functionality, including:
- Highlighting words in-sync with voice-overs
- Page turning transition between scenes
- Unique interactivity for almost every page
- User-interface
Have You Ever Seen A Moose Play A Game?
Flick game for iOS and Android
- Made with Unity
- Programmed features and functionality, including:
- Flick-to-spit physics
- Progressive difficulty based on score
- Top scores
- User-interface
Kinster Playland
Multi-game app for iOS and Android
- Made with Unity
- Programmed features and functionality, including:
- Three different games with multiple difficulty levels
- Scripted cutscenes for completing each game
- User-interface
Plow Digital Online Training Engine
Reusable framework for developing web training modules
- Made with Flash ActionScript 3
- Designed as a flexible template for user-friendly, online training
- Programmed core features and functionality, as well as numerous interactive exercises
- Used for the online training of many well-known brands, including:
- Audi
- BMW
- BRP (Can-Am, Evinrude, Sea-Doo)
- Eli Lilly
- Footjoy
- Freightliner
- IU Health
- UPS
- Supervised junior developers
- Over 30 training modules developed
Kia Training Modules
Online training modules for the web
- Made with JavaScript, HTML, and CSS
- Programmed features and functionality, including:
- Implementing videos before and after interactive activities
- Image preloading
- 3D car rotation template using large 2D image sequences
- Customer inquiry activity
- Text message activity
- Tidy-up activity
- Worked within Kia's proprietary framework
Beckman Coulter 3D Lab
3D interactive lab for the web
- Made with PlayCanvas, JavaScript, HTML, and CSS
- Programmed features and functionality, including:
- Project structure to easily facilitate several programmers working simultaneously without code conflicts
- 3D orbit camera template with hot-spots and camera animation
- Several UI screens
Beckman Coulter Paint by Numbers
App for the web
- Made with JavaScript, HTML, and CSS
- Programmed features and functionality, including:
- Loading SVG files and layering them to a single canvas element
- Tools to fill shapes of SVG file with color
- Saving the user's created image
- Sharing the created image to Facebook
- Animated tutorial mode
- Developed Adobe Illustrator template to export SVG files
Carrier Variable-Speed Technology App
Sales app for iPad and Android tablets
- Made with Unity
- Programmed features and functionality, including:
- 3D explosion views with dynamically visible, clickable hotspots
- Content and color schemes based on product and user type
- Library with PDFs and videos
- Google Analytics
- User-interface
Eli Lilly VR
Google Cardboard VR for iOS and Android
- Made with Unity and C#
- Developed as a mobile-friendly port of an existing Oculus Rift/HTC Vive project made with Unreal Engine 4
- Programmed features and functionality, including:
- Edited Unreal Engine Blueprints to export content data
- Edited Blueprints and prepared Unreal Engine project to export frames for 360 video
- Playing and pausing of 360 video to allow gaze-based, interactive exercises
- Touch controls for non-VR mode
Heil VR
VR for Oculus Rift and Oculus Go
- Made with Unity and C#
- Programmed features and functionality, including:
- Gaze-based movement
- Gesture-based interactivity for Oculus Rift
- Gaze-based interactivity for Oculus Go
Festival of Trees VR
Google Cardboard VR for iOS and Android
- Made with Unity and C#
- Programmed features and functionality, including:
- Gaze-based interactivity
- Several programatic animations
- Touch controls for non-VR mode
- Displayed at Indiana History Museum's Festival of Trees
Eli Lilly Oncology Oculus Rift Interactive
Interactive for Windows using the Oculus Rift
- Made with Unity and C#
- Programmed features and functionality, including:
- First-person movement with "Super Mario Galaxy"-style gravity
- Oculus Rift and Xbox controller implementation
- Conceptualized idea of walking around a tumor like a small planet
- Displayed at TEDx event at Eli Lilly headquarters in Indianapolis
Eli Lilly Oncology Xbox Kinect Interactive
Interactive for Windows using Xbox Kinect
- Made with Unity and C#
- Programmed features and functionality, including:
- Lungs hotspot on user's chest
- Rotation of lungs with users hand
- Xbox Kinect for Windows implementation
- Displayed at TEDx event at Eli Lilly headquarters in Indianapolis
Eli Lilly Oncology Myo Armband Interactive
Interactive for Windows using the Myo Armband
- Made with Unity and C#
- Programmed features and functionality, including:
- "Star Fox 64"-style flying and camera movement
- Myo armband implementation
- Displayed at TEDx event at Eli Lilly headquarters in Indianapolis
Audi Exclusive CMS
Content management system website
- Made with JavaScript, HTML, and CSS
- Programmed features and functionality, including:
- Displayed data brought in from Java
- Several forms for different types of automobile parts
- Form fields collecting various types of data (images, text, ect.)
- Form validation
- Collaborated with primary JavaScript/HTML/CSS and Java developers
American Coach App
App for iPad and Android tablets
- Made with JavaScript, HTML, and CSS
- Programmed features and functionality, including:
- Calculation purchase price of RV based on selected features
- Images of RV based on selected features
- Collaborated with primary JavaScript/HTML/CSS developer
Riley Children's Hospital NICU Nest
App for iOS and Android
- Made with JavaScript, HTML and CSS
- Programmed features and functionality, including:
- Custom, single-page JavaScript framework to load paired HTML/JavaScript pages
- Data structure and implementation for easy language localization
- Timer for feeding
- Indexed glossary of terms
- Various forms with validation
Apex Energy Group 3D Window App
Sales App for iPad
- Made with Unity
- Programmed features and functionality
- Supervised additional Unity developer
Zimmer Kinectiv 3D Viewer
3D Product Viewer for iPad
- Made with Unity
- Programmed features and functionality, including:
- Rotation, zooming, panning and clickable hotspots
- Dragable callouts
Zimmer Kinectiv Case Studies
Information for iPad
- Made with Unity
- Programmed features and functionality
Cap'n Crunch/SeaWorld promotional Web Apps
Apps for the official Cap'n Crunch website
- Made with Flash and Flex ActionScript 3
- Programmed features and functionality for four games
Cap'n Crunch Web Games
Games for the official Cap'n Crunch website
- Made with Flex ActionScript 3 and C#.NET
- Programmed features and functionality for three games
- Collaborated with primary C#.NET developer
Picture This
Photo application for the Indiana Historical Society
- Made with Flash ActionScript 3
- Collaborated with PHP and JavaScript/HTML/CSS developers
- Programmed features and functionality
Apex Energy Group Product Locator
Product locator for the web
- Made with Flash ActionScript 3 and PHP
- Programmed features and functionality
Apex Energy Group Online Licensee Application
Application for the web
- Made with Flash ActionScript 3 and PHP
- Programmed features and functionality
Wienerschnitzel Get Out From Un'der' Debt Cash Grab
Online contest for the web
- Made with Flash ActionScript 3
- Collaborated with PHP developer
- Programmed features and functionality
Indy Connect Interactive Map
Application for the web
- Made with Flash ActionScript 3
- Programmed features and functionality
Volkswagen Toss n' Build
Game for Volkswagen internal use
- Made with Flash ActionScript 3
- Programmed features and functionality
Harley-Davidson Online Training
Training modules for the web
- Made with Flash ActionScript 3
- Programmed interactive exercises
Cummins Interactives
Interactives for internal Cummins use
- Made with Flash ActionScript 3
- Programmed features and functionality
Apex Energy Group Calendar Widget
Widget for the web
- Made with JavaScript/HTML/CSS
- Programmed features and functionality
- Collaborated with PHP developer
Plow Digital Mobile Website Games
Games for the web
- Made with JavaScript/HTML/CSS
- Programmed three games to work in iPhone and Android web browsers
Plow Digital Augmented Reality Demos
Web-based augmented reality demos
- Made with Flash ActionScript 3
- Programmed augmented reality animation and whack-a-mole game
Zimmer Kinectiv Microsite
Microsite with interactive 3D model
- Made with Flash ActionScript 3
- Programmed features and functionality, including Papervision 3D
Arrow Tru-Line Augmented Reality Apps
Augmented reality product viewers for the web
- Made with Flash ActionScript 3
- Programmed four augmented reality apps for use at trade shows
Nature's Own distributor Application
Application for the web
- Made with Flex ActionScript 3 and ColdFusion
- Collaborated with primary ColdFusion developer
- Programmed features and functionality
Eiteljorg Museum Fellowship Art Creator
Application for the web
- Made with Flex ActionScript 3
- Programmed features and functionality
- Collaborated with C#.NET developer
Living With Lex Appeal
Game for the web
- Made with Flash ActionScript 2
- Programmed features and functionality
- Created all graphics
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