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Space Jerks

Made with Unreal Engine 4 and C++, Space Jerks is 3rd-person, arena-battle game prototype for Windows that was playable at PopCon Indy. I was Lead Programmer on the project, programming the multi-directional gravity physics, character and camera control, split-screen multiplayer, enemy AI, and UMG menus with controller, keyboard, and mouse input. For a detailed list of my contributions, please see my resume.

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