© 2022 Joshua Bringle. All software, trademarks, and logos are property of their respective owners.
Made with Unreal Engine 4 and C++, Space Jerks is 3rd-person, arena-battle game prototype for Windows that was playable at PopCon Indy. I was Lead Programmer on the project, programming the multi-directional gravity physics, character and camera control, split-screen multiplayer, enemy AI, and UMG menus with controller, keyboard, and mouse input. For a detailed list of my contributions, please see my resume.