© 2024 Joshua Bringle. All software, trademarks, and logos are property of their respective owners.
Made with Unity and C#, Revenue Smasher: An ABM Adventure is a 16-Bit, Japanese RPG-inspired game for WebGL and Retroid Pocket. In addition to Lead Programmer, I was the Director on the project and worked with Terminus to design the game and meet timeline goals. For a detailed list of my contributions, please see my resume.